This mod includes the functionality of and doesn't need: escription Darnified UI Extension to use Consistent Pipboy Icons) Also added support for HUD Editor.
Update 20220121: Updated support for icon scaling (no longer need. You can edit the ini, or not, it'll have the fonts either way now.
Update 20220120: Small changes for compatibility with yUI/ySI also included Darn fonts with vanilla font names. There is a list of different font styles, and an option when you have chosen your font, to have large or normal i always pick normal, and have no problems. when using Oblivion Mod Manager, you get a list of options, which Fonts are one of. I'm using Oblivion Mod Manager as I wasn't able to launch the installer in Mod Organizer. I am not sure how you installed Darnified UI. The installer also doesn't use my custom settings, 'loading menu' isn't selected, but is still installed.
I've reinstalled once with custom fonts unselected. Only needed if you plan to make changes to the UI. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Update 20190716: Fixed start menu (options) to allow scrolling for large lists on hotkeys etc (such as from Stewie's Tweaks adding more hotkeys). I've downloaded DarNified UI 1.3.2 from Nexus and followed the official installation guide. Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after youve done the configuration ingame. Update 20190420: Fixed scale, fixed scrolling in pipboy effects, minor clock fix in extras hud Update 20190320: Fixed vendor repair, player repair, item mod menu comparisons reverted some text_box changes across many menus (should be unnoticable) Update 20190301: Added MCM matches hud optional - credit to JesusHChrist and Roy Batty As you can see in the first picture, the bottom corner DarN icon, when hovered over, now also gives the NVSE version as well as JIP LN version. Includes trait menu, DT/DR split, scaling support for icons. It also contains a scripted keybind (default "R") to exit terminals, since the game has a button for gamepad, but for KB/mouse you can only click the red button, there's no keybind. This is has the "Extras" game mode HUD from the Fallout 3 version combined with the FNV version menus (companion wheel menu, trait menu, recipe menu, etc), along with bugfixes.